Svr 2011 game data memory card

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This is last ditch effort before I honestly give up modding this game in particular. I've tried using tutorials made for 2k14, and they work well up until I have to change and edit the pofo in the savedata.dat file, as the method for 2k14 differentiates significantly from 2011. However, a big issue in this is that there's not a single tutorial on this for Xbox360! Again, chances are, that the PS2 tutorial I found for this game will work on svr 2010 or below on the XB360 and on the ps3, but not on svr 2011. So instead of adding alternate attires to superstars, I've instead tried to add the attires I want as standalone DLC. It turns out that there is a same exact area in the memory view of the pac file that has the same exact attire information and you need to edit the second one instead of the first one (according to an archived post from tekken57's tutorial that I dug up from wayback machine). For example, in misc.pac, when attempting changes to attire slots in the memory view, nothing will happen.

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SVR 2011 on the Xbox 360 is different somehow. I've found out that tutorials for the PlayStation 2 version of the game work very well on the Ps3 version and the Xbox 360 version, leading up to SVR 2010. On and off I've been spending a large amount of my free time understanding how modding an SVR game on the Xbox 360 works.

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